Tuesday, February 13, 2007

Long-Neck Dinosaur Under Development

Just a quick update: I've finally finished the basic layout and texturing of the large room that will house the Brachiosaurus. The rest of the map is untextured and barren, but I'm moving on to the Brach. skeleton so I can get this room 90% done. This means in a few days I'll be able to share screens of a nearly finished room with a spectacular dinosaur exhibit. I want to show the room now (looking much better than those early screens below), but I think I'll wait until the skeleton is finished to show the full glory of the room.

By the way, here's some tools I'm using for my models:

Silo 3D - Modeling
Ultimate Unwrap 3D - UV Mapping
Corel Photo-Paint - Texturing
XSI Foundation 5 - Finishing/Exporting SMDs (with the Mod Tool Add-On)
GUI StudioMDL - Compiling models

And that's the basic flowchart of how each model is made as well. Each model progresses from app to app until it's ready for the game. There are gaps in the workflow though (like compiling/editing texture files), but those are the major apps I use.

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