Map layout finished
Well, it took some time, but the basic layout is finished. Of course, things can always change in beta, but through several playtesting sessions I think we finally have a winning level design. It's got some similarities and dissimilarities to the old map. This version is definitely tighter. Fewer spots to get lost in and every area of the map is useful depending on your strategy.
CS gamers will judge for themselves, but for me (and a few lucky friends) it's actually a blast to play--even just with bots. So with the basic layout done, I'm back to modeling and texturing. I'm working on architectural elements now (arches, columns, etc) and will then build the brachiosaurus model. Pixelman is helping with a couple special models too...some fun stuff going into this version. More soon!
CS gamers will judge for themselves, but for me (and a few lucky friends) it's actually a blast to play--even just with bots. So with the basic layout done, I'm back to modeling and texturing. I'm working on architectural elements now (arches, columns, etc) and will then build the brachiosaurus model. Pixelman is helping with a couple special models too...some fun stuff going into this version. More soon!
1 Comments:
Intently following the progress of this one. Glad to hear you have a layout sorted so quickly. Keep up the good work.
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